Right now the two different zones are quite different in their needs and it makes sense to separate them.Ĥ. We are actually thinking about a third zone but that's something that we need to carefully think about as it would influence the gameplay quite a bit. Will there be mixed-use zoning available? (Mixed-use zoning would be like a building that can be both a commercial and residential zone) Right now you cannot yet configure Traffic Lights but if the demand is still there, we'll take care of that.ģ. The AI is pretty smart and will always take the fastest way to its destination which means that they will not take the shortest way but the one which takes the least time. : Traffic Management in HRC is quite different from what you might think. Will there be in-game default traffic management tools, like allowing you to change AI paths or change whether an intersection is a traffic light stop, or yield? And our design philosophy has always to do things in a way that they have impact and actually are well madeĢ. Mass Transit will change the gameplay quite a bit - at least if done right. However, just a base version of it will become available in the main game, Mass Transit with all its functions will most likely be a DLC. It is something we have in mind of course. In an interview over Discord with the Senior Product Manager of the game, I asked 7 questions in order to get a better understanding of what the game’s direction is headed, and where the game’s future lies:ġ. There are menus in which you can detail your city with fences, tables, and other decorations. Customization in this game exists, with a high degree of flexibility. With mods, you can extend that to 3 km.Ĭompared to those areas, Highrise City far outranks them, without any custom user mods. SimCity 2013’s playable area is only 0.75 km. The possible play area of Cities: Skylines, without mods, is only 92 km squared if you use all of the playable area, and only 33 km squared if you use the default 9 tile claim area. 197 km squared maps are very big, eclipsing every other city-builder. More significantly, there are apparently 5 different population classes, 4 construction modes, 8 different difficulty parameters, and 197 km squared maps. You will be able to have 5,000 cars on your map at the same time, and over 20,000 citizens at once as well. According to them, you can use 40 different resources and have over 30,000 buildings in your created city. Bustling cities are a feature boasted by the developers of Highrise City.
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